What Education Tech Success Stories ShareWhat Education Tech Success Stories Share

Educational technologies have the potential to stretch dollars and improve education, with the right supporting policies, Brookings Institution reports.

David F Carr, Editor, information Government/Healthcare

March 22, 2013

6 Min Read
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12 Open Educational Resources: From Khan to MIT

12 Open Educational Resources: From Khan to MIT


12 Open Educational Resources: From Khan to MIT (click image for slideshow)

A report from the Brookings Institution published last week argued that policymakers need to recognize the potential for technology to stretch dollars and improve outcomes.

The report, "Education Technology Success Stories," includes examples from the U.S. and abroad of emerging technologies for education -- from robots that give language lessons to "stealth assessments" that replace traditional testing with game-based observations of competency.

The authors, Darrell M. West and Joshua Bleiberg, picked five examples of revolutionary technologies impacting everything from kindergarten to higher education: robot assisted language learning, massive open online courses (MOOCs), Minecraft (as game-based education), computerized adaptive testing and stealth assessment.

Brookings is a nonpartisan think tank, although it's frequently identified as liberal or centrist. "One possible virtue of digital technology is the cost savings," the report suggested. "During the Great Recession, the education service industry lost over one million jobs. State and local governments cut education spending, and this had ripple effects throughout the sector. Today educators from universities to elementary schools face an even more difficult task than before with fewer available resources. Given the political climate of budget cutting, the likelihood of a restoration of funding to pre-recession levels in the near future is low." Therefore, educational technologies take on increased importance to help "over-burdened teachers," they write.

The MOOCs, those massive open online courses changing higher education, provide the report's narrative hook: the story of Khadijah Niazi, an 11-year-old Pakistani girl who managed to complete with distinction an introductory physics course offered through Udacity, despite such obstacles as having national authorities cut off access to YouTube, where the course videos were hosted. After reaching out to other members of the class from Malaysia, Portugal and England, she connected with a Portuguese professor who was able to load the video content onto another server that she could access.

While the potential of educating the world is inspiring, Brookings also sees MOOCs having great potential closer to home. "As the cost of university attendance increases, MOOCs will draw greater interest," the authors write.

[ What can you learn from war stories? Read Educators Share Tech Struggles: From Tablets To Twitter.]

While MOOCs are much in the news, the first technology the report explores in depth is the use of robots to help teach English in South Korea. Researchers from the Center for Intelligent Robotics (CIR) at the Korean Institute of Science and Technology and the Pohang University of Science and Technology developed two robots: MERO (a disembodied robot head with an expressive face) and Engkey (which waddles around the class like a stout penguin). Using advanced speech recognition software, the robots are able to carry on simple conversations and correct common pronunciation errors. Children found the robots friendly and non-threatening. The performance of the robots was impressive enough -- particularly given the shortage of qualified human teachers for second-language instruction -- that the Korean Education Ministry now wants all 8,400 kindergartens in the country to have an English language robot by the end of 2013.

MERO robot shows facial expressions

MERO robot shows facial expressions


The MERO robot's expressive face helps it connect with young children.

"A scarcity of qualified secondary language teachers will likely persist into the future, and teachers will need support to instruct the next generation of students," the report concluded. Of course, the same is true for the challenge of teaching other languages to English speakers. Minecraft, a popular virtual world game for kids, comes into the report because of MinecraftEdu, a mod or plugin to the base program that allows a teacher to control the environment.

"As a teaching platform Minecraft has tremendous potential," the report enthused. "In social studies, students could build their own pyramid and during the process encounter the same engineering challenges as the Egyptians. Students could recreate scenes from literature. Teachers could demo the principles of biology, physics and chemistry in real time."

One middle school science teacher in Toronto used Minecraft to teach a lesson on sustainable planning in which students played roles such as farmer, builder or miner. A survey of the students showed that 86% of students wanted to use the game again in school and 80% thought it allowed them to be more creative with the assignment.

"Minecraft succeeds as a game for the same reason that it succeeds as an instructional tool. It builds upon a context familiar to everyone or the rules of nature. Keeping the game simple allows for players to engage in authentic learning," the authors wrote.

Brookings also sees room for significant progress in testing and assessment.

Where traditional paper-based testing is static, computerized testing can be adaptive, meaning that the test adapts to the test taker. By varying the assortment of questions presented to each student, computerized systems also deter cheating. By ratcheting the difficulty of the next question up or down, based on whether the last answer was right, these systems can more accurately assess educational achievement. The software can even insert questions designed to boost the test-taker's confidence and reduce testing anxiety.

Sometimes the answer may be not to test at all. Techniques for stealth assessment developed by a team led by Florida State professor Valerie Shute embed assessments in games. Shute found using a Dungeons & Dragons-style game to be an effective way to examine students' problem solving skills, and her team is developing a Newton's Playground game to assess high school students' knowledge of physics. The argument in favor of such assessments is that they are relatively low-stakes, compared with a test, allowing students to perform at a more natural level of competence.

As a think tank aimed at influencing policy, Brookings advocates in favor of making room for new possibilities in education. "The technologies described here could loosen the demands on educators freeing them to teach," the authors wrote. "Imagine a school where teachers work in synchronization with each other to educate students. Teams of teachers each with their own special skills would work jointly to develop curricula and specialized interventions. A school where students could visit the cafeteria with robots to learn words for different foods, a reality simulation lab where students could work on different projects, and a library where students took micro-lessons through MOOCs to advance or reinforce learning. In such a school, students could direct much of their own learning." The challenge is to break free of the "bureaucratic momentum" in favor of business as usual, they argued.

Perhaps in a nod to teachers (and teachers unions) nervous about being steamrolled by education reforms, the authors downplayed the idea that new technologies will cost them their jobs. This is not like the advent of cars obsolescing horse drawn carriages, they concluded. "There is reason to believe that technology will supplant rather than destroy the teaching profession. Educators have a uniquely complex job and have far more to do than time allows. New technologies will take over some teacher responsibilities. However, technology can't make a teacher obsolete in the same way as a carriage."

Follow David F. Carr at @davidfcarr or Google+, along with @IWKEducation.

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About the Author

David F Carr

Editor, information Government/Healthcare

David F. Carr oversees information's coverage of government and healthcare IT. He previously led coverage of social business and education technologies and continues to contribute in those areas. He is the editor of Social Collaboration for Dummies (Wiley, Oct. 2013) and was the social business track chair for UBM's E2 conference in 2012 and 2013. He is a frequent speaker and panel moderator at industry events. David is a former Technology Editor of Baseline Magazine and Internet World magazine and has freelanced for publications including CIO Magazine, CIO Insight, and Defense Systems. He has also worked as a web consultant and is the author of several WordPress plugins, including Facebook Tab Manager and RSVPMaker. David works from a home office in Coral Springs, Florida. Contact him at [email protected]and follow him at @davidfcarr.

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