Gamification In Play At Enterprise 2.0Gamification In Play At Enterprise 2.0

SAP and BunchBall are working on ways to make work more like play.

David F Carr, Editor, information Government/Healthcare

November 3, 2011

3 Min Read
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At Enterprise 2.0, SAP and BunchBall will have a lot to say about making work more like play.

At Enterprise 2.0 in Santa Clara, Mario Herger, a senior innovation strategist for SAP Labs, will appear alongside Rajat Paharia, founder and chief product officer of Bunchball, and Megan Casey, editor-in-chief of Squidoo, in a main stage panel discussion moderated by gamification expert and advocate Gabe Zichermann.

The embrace of gamification at SAP is part of a broader push to improve the user interface of the company's products, Herger said.

"We are not known for having compelling UI designs," Herger admitted in an interview. When working with an SAP application, "you work with it to do stuff you're required to do, but it's not as engaging in form as we'd like to see." The gap between SAP apps and the most compelling applications only seemed to grow wider with the advent of mobile phone and tablet user interfaces, Herger said. He began studying video games as a source of innovative user interface ideas and stumbled across the idea of gamification as part of that process.

Enterprise 2.0

Enterprise 2.0


Gamification is the application of game-like techniques for user engagement to applications that need not be games per se. In that context, SAP has already been applying gamification to some of its user experiences, such as the SAP Community Network, where the most active members are recognized with badges and placement on leaderboards. Since then, SAP has sponsored a series of gamification hackathons, first for its own developers and then for partners, in search of ideas for applying gamification principles to business application development.

Herger said SAP is evaluating Bunchball and competing products that provide a foundation for gamification apps, but has also custom-designed applications using the principles of gamification.

[ Learn more about gamification. Read Gamification: 75% Psychology, 25% Technology. ]

Bunchball's Paharia said SAP's interest is one of many sign of the rising interest in enterprise gamification. In addition to providing a gamification platform, Bunchball is preparing to launch its Nitro for Salesforce application, designed specifically to boost sales team performance.

In partnership with Adobe, Bunchball recently created the LevelUp game for Photoshop, which is designed to boost the conversion of users who download the free trial into paying customers. The challenge Adobe is addressing with this application is created by offering a full-featured image editing product with thousands features--an overwhelming prospect for a new user.

"The game walks them through a series of missions, where there might be five to ten things we want everyone to know by the end of a 30-day trail--things like how to lighten something or reduce red eye," Paharia said. The goal is to propel new users through the introductory tutorials quickly, so they will understand the basics and feel comfortable that they can learn the other features as they need them, he said. "If we can move the needle even a little bit on that conversion ratio, that would be huge."

Proving the enterprise business benefits is "the holy grail of gamification right now," Herger said. "The message, for me, is that gamification is not a fad, gamification is going to stay," Herger said. "It's just like social media--when it makes sense to use it, you will use it."

Ultimately, the benefits will have to be proven in the traditional business terms of additional sales or reduced expenses, Herger said. "If the side effect if people have fun, that's a side effect I want to have--I can live with that."

Follow David F. Carr on Twitter @davidfcarr. The BrainYard is @thebyard

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About the Author

David F Carr

Editor, information Government/Healthcare

David F. Carr oversees information's coverage of government and healthcare IT. He previously led coverage of social business and education technologies and continues to contribute in those areas. He is the editor of Social Collaboration for Dummies (Wiley, Oct. 2013) and was the social business track chair for UBM's E2 conference in 2012 and 2013. He is a frequent speaker and panel moderator at industry events. David is a former Technology Editor of Baseline Magazine and Internet World magazine and has freelanced for publications including CIO Magazine, CIO Insight, and Defense Systems. He has also worked as a web consultant and is the author of several WordPress plugins, including Facebook Tab Manager and RSVPMaker. David works from a home office in Coral Springs, Florida. Contact him at [email protected]and follow him at @davidfcarr.

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