Google Opens 'Mac Developer Playground'Google Opens 'Mac Developer Playground'

The Web site houses open source code and demos from Google's Apple-oriented engineers.

Thomas Claburn, Editor at Large, Enterprise Mobility

December 6, 2007

2 Min Read
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Google on Tuesday launched the Google Mac Developer Playground, a Web site that houses open source code and projects from Google's Apple-oriented engineers.

"We've always had a place to showcase our consumer products," said Amit Singh, a Google engineering manager, and Karen Grünberg, a Google product manager, in a blog post. "Today, we're unveiling the Google Mac Developer Playground, a Web site where the Mac community can look for new and interesting open source projects and demos from our Mac team."

The site includes a variety of works-in-progress to help Mac developers and general users. Statz, for example, allows you modify your status -- away, available, etc. -- across multiple IM apps like Adium, Colloquy, iChat, and Skype. There's an Objective C Client Library for using Google's data APIs. There's MacFUSE, an add-on file system for the Mac, and iPhone Disk, an implementation of MacFUSE for reading and writing data on an iPhone.

Other projects include Cover Story, a UI for a code testing program called gcov, Quartz Composer Patches, which let programmers create graphics that interact with ambient and motion sensors on certain Macs, and Telekinesis, which lets users access their Macs through their iPhones.

Google appears to be paying more attention to the Mac community lately, with the release of a new iPhone interface on Wednesday and the new ability of Google Gadgets to run as Mac Dashboard widgets.

In another developer-related announcement, Google on Thursday announced a new API for creating chart graphics on any Web site. Though aimed at developers, the Google Chart API allows anyone with a moderate degree of Web savvy to generate pie charts, bar charts, and the like using only a URL and a few parameters.

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About the Author

Thomas Claburn

Editor at Large, Enterprise Mobility

Thomas Claburn has been writing about business and technology since 1996, for publications such as New Architect, PC Computing, information, Salon, Wired, and Ziff Davis Smart Business. Before that, he worked in film and television, having earned a not particularly useful master's degree in film production. He wrote the original treatment for 3DO's Killing Time, a short story that appeared in On Spec, and the screenplay for an independent film called The Hanged Man, which he would later direct. He's the author of a science fiction novel, Reflecting Fires, and a sadly neglected blog, Lot 49. His iPhone game, Blocfall, is available through the iTunes App Store. His wife is a talented jazz singer; he does not sing, which is for the best.

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